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121. Making MJDs more compatible with PVE - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: If anything I would like to see about half of the warp disrupting rats out there have their disruptors replaced with scrams. At the moment a MJD battleship is basically invincible in PVE and I feel that should change. H...
- by Shade Alidiana - at 2013.09.28 16:33:00
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122. ORE Syndicate: Bringing PvP to High-Sec - in Player Features and Ideas Discussion [original thread]
Consider this forbidding ice mining in half systems. What's going to happen to POS network then? What's the difference between said 0.5-0.7 and lowsec? Crap. P. S. Exactly similar mechanics as you want is currently in lowsec. I don't think there'...
- by Shade Alidiana - at 2013.09.25 23:40:00
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123. Another Bad Idea from Oswald: Point defense ships - in Player Features and Ideas Discussion [original thread]
At least this looks interesting. I don't think anyone will accept this kind of stuff, though. I personally am not sure about my opinion.
- by Shade Alidiana - at 2013.09.24 18:18:00
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124. Large Capacitor Batteries suggestion - in Player Features and Ideas Discussion [original thread]
I support this.
- by Shade Alidiana - at 2013.09.24 10:36:00
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125. Capital Shield Extender - in Player Features and Ideas Discussion [original thread]
Passive tanked carriers?
- by Shade Alidiana - at 2013.09.24 10:33:00
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126. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
If someone is still reading this... What about reducing cap/s on some modules like CN/DG boosters to bring them in line with t2 (as they were used to be equal in terms of hp/gj). This looks terribly unfair to me that CN/DG boosters are the least e...
- by Shade Alidiana - at 2013.09.24 10:17:00
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127. Jukebox Petition - Bring it back! - in Issues, Workarounds & Localization [original thread]
He dares wrote: Do you really want to waste development time on the "jukebox" when it could be used to do something useful? A thousand times yes. There are reasonable things to be done, and jukebox return would make me more happy than, say, m...
- by Shade Alidiana - at 2013.09.16 19:26:00
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128. Miner attack mode - in Player Features and Ideas Discussion [original thread]
Sounds good, although needs more balancing than there currently is.
- by Shade Alidiana - at 2013.09.13 16:05:00
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129. Eve Abandoned Wrecks - in Player Features and Ideas Discussion [original thread]
If you have left your mission wrecks behind, nobody will find it until you get there again: wrecks seem to be unscannable. I don't see much need for this change, but in general I approve it.
- by Shade Alidiana - at 2013.09.13 15:57:00
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130. "Damage system" to improve battles and other sections. - in Player Features and Ideas Discussion [original thread]
Modules are a lot smaller than ships, so on everything smaller than a battleship they won't likely be in a big danger (and still covered with some tank). If you consider War Thunder realistic... Ouch. I have tried their planes, it's a complete cr...
- by Shade Alidiana - at 2013.09.13 15:50:00
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131. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
50 ships declared above is more than enough, even overkill. Freighters are usually destroyed with one volley, as far as I've seen. In this case escort won't help much, and even gang links are almost useless since most hp is in structure(they can p...
- by Shade Alidiana - at 2013.09.13 15:36:00
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132. New Ship Idea. Battleship Class Carrier - in Player Features and Ideas Discussion [original thread]
For it to be really combat orca, I need more focus in shield/armor hp (instead of structire), more slots, a little more drones and somehow more fittings to be able to use 6-8 large reps (that's what I'm aiming for), probably only bonused for range...
- by Shade Alidiana - at 2013.09.05 17:09:00
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133. New Ship Idea. Battleship Class Carrier - in Player Features and Ideas Discussion [original thread]
Like a few other people, I want a combat orca... A thing with some drones, some reps, quite immobile, large holds, ship hangar & fitting services, quite a lot of HP - and just enough self-sustainance (ehp/s) to match marauders/combat battleshi...
- by Shade Alidiana - at 2013.09.05 16:12:00
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134. Bringing the TERRAN Ship INTO Eve. - in Player Features and Ideas Discussion [original thread]
Sounds good, but... Damn, it's hard technically. + eve space is already so dence...
- by Shade Alidiana - at 2013.09.05 15:58:00
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135. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Men, I didn't say anything certain about info provided. Why would it discover the gate you have come through?
- by Shade Alidiana - at 2013.09.05 15:55:00
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136. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Praxis Ginimic wrote: When some one tries to dual tank a ship aura starts screaming obscenities in +¡slenska. and let me talk to her.
- by Shade Alidiana - at 2013.09.03 14:26:00
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137. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Jukebox removed
- by Shade Alidiana - at 2013.09.03 14:00:00
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138. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mmm... They are already slow enough, why even slower? But in general sounds good, although I'd like drone bays like 60 m3 instead (5 hobgoblins 5 salvagers 2 armor bots, or 6-5-1 respectively - need some spare drones anyway)
- by Shade Alidiana - at 2013.09.02 21:21:00
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139. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Idea: combine drain as percentage or absolute, i mant to work either way. I think I could like it more, at least it won't hurt anyone who uses them now and will bring more use for those who don't.
- by Shade Alidiana - at 2013.08.29 15:08:00
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140. Escort Carriers - in Player Features and Ideas Discussion [original thread]
FleetAdmiralHarper wrote: ... @Shade Alidiana agreed. but with out battleship 5. or jump drive stuff. and it sucks that they did that, because they KILLED my training time. and ill be using my capitals in a wh.. so what the hell is the point ...
- by Shade Alidiana - at 2013.08.15 09:20:00
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